| D. S. Das Emblema |
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Although he was innovative and wealthy, he never abused his authority, powers, intelligence or wealth, nor allowed anyone around him to do so either. Based on the rumors, he had a terminal sickness, and with his intellect he developed an antidote, but it could only slow down the progression of his illness. He knew he was running out of time, and this worried him greatly, which made his illness degenerate more rapidly even with the help of his antidote. |
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He was running out of time, and his colleagues were watching his every move, wishing they could speed up the clock. Suddenly one day and without warning, Zorndyie’s father disappeared from the public scene of Das Emblema, giving his most loyal friend the instruction to tell his colleagues that he went on a trip and would come back soon. The colleagues were furious, as now they couldn't do anything but wait until he returned. They waited a week, but there was no sign of him. They waited two weeks and still no sign of him. They assumed that he was dead, and they were right. However, unaware of what was coming, they decided to take command of Das Emblema. They started rearranging the chain of command and all the rules and regulations, but before they had the chance to officially implement the changes, out of nowhere, just like his father disappeared, emerged . . . Zorndyie, Lord Zorndyie. |
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From what Zorndyie later tells one of his sons, his father taught him everything he knew, and told him everything he had to do, including eliminating his traitor colleagues. That was the first task in Zorndyie’s priorities. He called a meeting and introduced himself. “Gentlemen! I am Zorndyie, Lord Zorndyie. My father is dead, and before he died he appointed me as supreme ruler of D.S. Das Emblema.” These words echoed in the minds of all the members of Das Emblema, especially the colleagues. They knew things were going to change when this new individual entered the scene, because he had the presence of command and the power to back it up. Zorndyie continued with his introduction. “I understand changes have been made in the absence of my father and without his authorization, but those matters can be attended to later. Now we must address the immediate priorities of Das Emblema. What's the stage of its construction? And what is slowing down the operations?” |
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He was testing them. The meeting went on for hours, and by the time it was over, Zorndyie knew who would embrace his authority, and it wasn’t his father’s closest colleagues. They immediately left the central hall, as they knew what was coming their way... execution. That same night they prepare to leave Das Emblema. To their surprise, they managed to leave without Zorndyie attempting to stop them. But later they realized that Zorndyie was actually giving them leeway so that they would lead him to the one who was really behind it all. |
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When the bodies were recovered and brought back to Das Emblema, the autopsy revealed that their deaths were far from ordinary. The autopsy showed that their DNA coding had been deconstructed into millions of fragments, leaving the body completely intact on the outside, but on the inside, at the cellular level, the bodies had been completely shatterred. Zorndyie could now see the dreadfulness of this villain’s powers. He could no longer send his men to neutralize this enemy; they were no match. Therefore, he personally led the hunt for the dreadful opponent. With Das Emblema’s advanced technological equipment, Zorndyie was able to pinpoint many of the villain’s secret facilities. With his elite specially trained soldiers, which Zorndyie commanded as a conductor commands an opera, the villain’s men didn't stand a chance. Zorndyie exterminated almost half of them, yet he was unable to get the first clue about who the villain was. Eventually, they found one of the villain’s men who was weak-minded, willing to give Zorndyie anything if he would spare his life, and naturally Zorndyie agreed. The prisoner told Zorndyie exactly what he needed to know, the villain’s name. “Kysenshuoh", said the prisoner, "his name is Kysenshuoh.”
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